Open3D (C++ API)  0.19.0
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open3d::visualization::glsl::SimpleShaderForTriangleMesh Class Reference

#include <SimpleShader.h>

Inheritance diagram for open3d::visualization::glsl::SimpleShaderForTriangleMesh:
open3d::visualization::glsl::SimpleShader open3d::visualization::glsl::ShaderWrapper

Public Member Functions

 SimpleShaderForTriangleMesh ()
Public Member Functions inherited from open3d::visualization::glsl::SimpleShader
 ~SimpleShader () override
Public Member Functions inherited from open3d::visualization::glsl::ShaderWrapper
virtual ~ShaderWrapper ()
 ShaderWrapper (const ShaderWrapper &)=delete
ShaderWrapperoperator= (const ShaderWrapper &)=delete
bool Render (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)
void InvalidateGeometry ()
const std::string & GetShaderName () const
void PrintShaderWarning (const std::string &message) const

Protected Member Functions

bool PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
bool PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &colors) final
Protected Member Functions inherited from open3d::visualization::glsl::SimpleShader
 SimpleShader (const std::string &name)
bool Compile () final
void Release () final
bool BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
bool RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
void UnbindGeometry () final
Protected Member Functions inherited from open3d::visualization::glsl::ShaderWrapper
 ShaderWrapper (const std::string &name)
bool ValidateShader (GLuint shader_index)
bool ValidateProgram (GLuint program_index)
bool CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code)
void ReleaseProgram ()
void SetShaderName (const std::string &shader_name)

Additional Inherited Members

Protected Attributes inherited from open3d::visualization::glsl::SimpleShader
GLuint vertex_position_
GLuint vertex_position_buffer_
GLuint vertex_color_
GLuint vertex_color_buffer_
GLuint MVP_
Protected Attributes inherited from open3d::visualization::glsl::ShaderWrapper
GLuint vertex_shader_ = 0
GLuint geometry_shader_ = 0
GLuint fragment_shader_ = 0
GLuint program_ = 0
GLenum draw_arrays_mode_ = GL_POINTS
GLsizei draw_arrays_size_ = 0
bool compiled_ = false
bool bound_ = false

Constructor & Destructor Documentation

◆ SimpleShaderForTriangleMesh()

open3d::visualization::glsl::SimpleShaderForTriangleMesh::SimpleShaderForTriangleMesh ( )
inline

Member Function Documentation

◆ PrepareBinding()

bool open3d::visualization::glsl::SimpleShaderForTriangleMesh::PrepareBinding ( const geometry::Geometry & geometry,
const RenderOption & option,
const ViewControl & view,
std::vector< Eigen::Vector3f > & points,
std::vector< Eigen::Vector3f > & colors )
finalprotectedvirtual

◆ PrepareRendering()

bool open3d::visualization::glsl::SimpleShaderForTriangleMesh::PrepareRendering ( const geometry::Geometry & geometry,
const RenderOption & option,
const ViewControl & view )
finalprotectedvirtual

The documentation for this class was generated from the following files: