#include <RenderToBuffer.h>
◆ BufferReadyCallback
◆ ~RenderToBuffer()
| virtual open3d::visualization::rendering::RenderToBuffer::~RenderToBuffer |
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virtualdefault |
◆ Configure()
| virtual void open3d::visualization::rendering::RenderToBuffer::Configure |
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const View * | view, |
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Scene * | scene, |
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int | width, |
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int | height, |
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int | n_channels, |
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bool | depth_image, |
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BufferReadyCallback | cb ) |
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pure virtual |
◆ GetView()
| virtual View & open3d::visualization::rendering::RenderToBuffer::GetView |
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pure virtual |
◆ Render()
| virtual void open3d::visualization::rendering::RenderToBuffer::Render |
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pure virtual |
◆ SetCleanupCallback()
| void open3d::visualization::rendering::RenderToBuffer::SetCleanupCallback |
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std::function< void(RenderToBuffer *)> | cb | ) |
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inline |
◆ SetDimensions()
| virtual void open3d::visualization::rendering::RenderToBuffer::SetDimensions |
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std::uint32_t | width, |
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std::uint32_t | height ) |
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pure virtual |
◆ cleanup_callback_
| std::function<void(RenderToBuffer*)> open3d::visualization::rendering::RenderToBuffer::cleanup_callback_ |
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protected |
The documentation for this class was generated from the following file: