
[spec]

; Format and options of this spec file:
options = "+Freeciv-spec-Devel-2019-Jul-03"

[info]

artists = "
    Tim F. Smith <yoohootim@hotmail.com>
    GriffonSpade (oil_rig)
"

[file]
gfx = "isotrident/terrain1"

[grid_main]

x_top_left = 1
y_top_left = 1
dx = 64
dy = 32
pixel_border = 1

tiles = { "row", "column","tag"

; terrain
  0,    0,  "t.l0.desert1"
;  0,    1,  "t.l0.desert2"

  1,    0,  "t.l0.plains1"
;  1,    1,  "t.l0.plains2"

  2,    0,  "t.l0.grassland1"
;  2,    1, "t.l0.grassland2"

  3,    0, "t.l0.forest1"
;  3,    1, "t.l0.forest2"

  4,    0, "t.l0.hills1"
;  4,    1, "t.l0.hills2"

  5,    0, "t.l0.mountains1"
;  5,    1, "t.l0.mountains2"

  6,    0, "t.l0.tundra1"

  7,    0, "t.l0.arctic1"

  8,    0, "t.l0.swamp1"

  9,    0, "t.l0.jungle1"

 10,    0, "t.l0.inaccessible1"

; Terrain special resources:

 0,   2, "ts.oasis"
 0,   3, "ts.oil"

 1,   2, "ts.buffalo"
 1,   3, "ts.wheat"

 2,  2, "ts.fish"
 2,  3, "ts.whales"

 7,   7, "ts.grassland_resources", "ts.river_resources"

 3,   2, "ts.pheasant"
 3,   3, "ts.silk"

 4,   2, "ts.coal"
 4,   3, "ts.wine"

 5,   2, "ts.gold"
 5,   3, "ts.iron"

 6,   2, "ts.tundra_game"
 6,   3, "ts.furs"

 7,   2, "ts.arctic_ivory"
 7,   3, "ts.arctic_oil"

 8,   2, "ts.peat"
 8,   3, "ts.spice"

 9,   2, "ts.gems"
 9,   3, "ts.fruit"
 9,   4, "ts.horses"
 9,   5, "ts.seals"
 9,   6, "ts.forest_game"


; Maglevs
 10, 1, "road.maglev_n"
 10, 2, "road.maglev_ne"
 10, 3, "road.maglev_e"
 10, 4, "road.maglev_se"
 10, 5, "road.maglev_s"
 10, 6, "road.maglev_sw"
 10, 7, "road.maglev_w"
 10, 8, "road.maglev_nw"

; Roads
 11, 1, "road.road_n"
 11, 2, "road.road_ne"
 11, 3, "road.road_e"
 11, 4, "road.road_se"
 11, 5, "road.road_s"
 11, 6, "road.road_sw"
 11, 7, "road.road_w"
 11, 8, "road.road_nw"

; Rails
 12, 1, "road.rail_n"
 12, 2, "road.rail_ne"
 12, 3, "road.rail_e"
 12, 4, "road.rail_se"
 12, 5, "road.rail_s"
 12, 6, "road.rail_sw"
 12, 7, "road.rail_w"
 12, 8, "road.rail_nw"

;add-ons
 2, 7, "tx.oil_mine"
 2, 8, "tx.oil_rig"
 3, 7, "tx.irrigation"
 4, 7, "tx.farmland"
 5, 7, "tx.mine"
 6, 7, "tx.pollution"
 8, 7, "tx.village"
 9, 7, "tx.fallout"
}


[grid_extra]

x_top_left = 1
y_top_left = 447
dx = 64
dy = 32
pixel_border = 1

tiles = { "row", "column","tag"
  0, 0, "t.dither_tile"
  0, 0, "tx.darkness"
  0, 2, "mask.tile"
  0, 2, "t.unknown1"
  0, 3, "t.blend.ocean"
  0, 3, "t.blend.coast"
  0, 4, "user.attention"
  0, 5, "tx.fog"

  1, 0, "path.step"            ; turn boundary within path
  1, 1, "path.exhausted_mp"    ; tip of path, no MP left
  1, 2, "path.normal"          ; tip of path with MP remaining
  1, 3, "path.waypoint"
}


[grid_isolated]

x_top_left = 380
y_top_left = 1
dx = 64
dy = 32
pixel_border = 1

tiles = { "row", "column","tag"
  0, 0, "road.road_isolated"
  1, 0, "road.rail_isolated"
  2, 0, "road.maglev_isolated"
}

