Here is a list of all documented class members with links to the class documentation for each member:
- i -
- icon1 : Gfx::EngineMouse
- icon2 : Gfx::EngineMouse
- iconShadow : Gfx::EngineMouse
- id : Gfx::CTerrain::TerrainMaterial, Gfx::CTerrain::TerrainMaterialPoint, Gfx::Texture
- IfContinue() : CBot::CBotStack
- IfStep() : CBot::CBotStack
- immediat : CSceneEndCondition
- Implements() : CObject
- Inc() : CBot::CBotVar, CBot::CBotVarInt, CBot::CBotVarNumber< T, type >
- includeType : Gfx::DynamicLight
- IncLvl() : CBot::CBotInstr
- IncrementLevelTryCount() : CPlayerProfile
- IncrementUse() : CBot::CBotVarClass
- IncState() : CBot::CBotStack
- index : JoystickDevice
- Info() : CLogger
- Init() : CBot::CBotProgram, CConfigFile, CFontLoader, CSystemUtils, CSystemUtilsLinux, CSystemUtilsMacOSX, CSystemUtilsOther, CSystemUtilsWindows, Gfx::CCamera, Gfx::LightProgression
- InitEye() : CRobotMain
- InitMaterialPoints() : Gfx::CTerrain
- InitMaterials() : Gfx::CTerrain
- InitPaths() : CPathManager
- InitTextures() : Gfx::CTerrain
- InitType : CBot::CBotVar
- InjectLevelPaths() : CLevelParser
- IntColor() : Gfx::IntColor
- intensity : Gfx::DynamicLight, Gfx::EngineGroundMark, Gfx::EngineShadow
- InternalResumeSimulation() : CApplication
- IntroduceVirus() : CProgramStorageObject, CProgramStorageObjectImpl
- Inverse() : Math::Matrix
- invert : JoyAxisBinding
- IOIsBusy() : CRobotMain
- IOReadObject() : CRobotMain
- IOReadScene() : CRobotMain
- IOWriteObject() : CRobotMain
- IOWriteScene() : CRobotMain
- IOWriteSceneFinished() : CRobotMain
- IsActive() : Ui::CDebugMenu
- IsAnisotropySupported() : Gfx::CDevice, Gfx::CGL14Device, Gfx::CGL21Device, Gfx::CGL33Device, Gfx::CNullDevice
- IsBackground() : CBackgroundTask, CForegroundTask, CTask
- IsBackgroundTask() : CTaskExecutorObject, CTaskExecutorObjectImpl
- IsBeingTransported() : CTransportableObject
- IsBuildingEnabled() : CRobotMain
- IsBulletWall() : CObject, COldObject
- IsBulletWallByDefault() : COldObject
- IsCached() : CALSound, CSoundInterface
- IsCachedMusic() : CALSound, CSoundInterface
- IsCallFinished() : CBot::CBotStack
- IsChildOf() : CBot::CBotClass
- IsCollision() : Gfx::CCamera
- IsCollisionBack() : Gfx::CCamera
- IsCollisionFix() : Gfx::CCamera
- IsDamaging() : CDamageableObject, COldObject
- IsDefault() : Gfx::CDefaultFramebuffer, Gfx::CFramebuffer, Gfx::CGLFramebuffer, Gfx::CGLFramebufferEXT
- IsDefined() : CBot::CBotVar
- IsDying() : CDestroyableObject, COldObject
- IsElemOfClass() : CBot::CBotVar
- IsEmpty() : CEventQueue, CImage
- IsEnded() : Gfx::CPyro
- IsExtern() : CBot::CBotFunction
- IsForegroundTask() : CTaskExecutorObject, CTaskExecutorObjectImpl
- IsFramebufferSupported() : Gfx::CDevice, Gfx::CGL14Device, Gfx::CGL21Device, Gfx::CGL33Device, Gfx::CNullDevice
- IsIntrinsic() : CBot::CBotClass
- IsLoading() : CRobotMain
- IsModelLoaded() : Gfx::COldModelManager
- IsOk() : CBot::CBotCStack, CBot::CBotStack
- IsPilot() : CBackgroundTask, CForegroundTask, CTask, CTaskFire
- IsPlayingMusic() : CALSound, CSoundInterface
- IsPrivate() : CBot::CBotFunction, CBot::CBotVar
- IsProgram() : CProgrammableObject, CProgrammableObjectImpl
- IsProtected() : CBot::CBotFunction
- IsPublic() : CBot::CBotFunction
- IsRechargeable() : COldObject, CPowerContainerObject
- IsRepairable() : COldObject, CShieldedObject
- IsResearchDone() : CRobotMain
- IsResearchEnabled() : CRobotMain
- IsSelectableByDefault() : COldObject
- IsShadowMappingSupported() : Gfx::CDevice, Gfx::CEngine, Gfx::CGL14Device, Gfx::CGL21Device, Gfx::CGL33Device, Gfx::CNullDevice
- IsStatic() : CBot::CBotVar
- IsTeamColorDefined() : CRobotMain
- IsTraceRecord() : CProgrammableObject, CProgrammableObjectImpl
- IsUndefined() : CBot::CBotVar
- IsVisible() : Gfx::CEngine
- IsVisiblePoint() : Gfx::CEngine