{
	"colorMuxers" : {
		"example" : [
			{
				// Required. Time point at which this effect will be applied at full puwer. 
				// Must be greater than time point of previous effect
				// During playback, effects will be played with smooth transition
				// Effect will end once game reaches time point of the final filter 
				// Effect of final step will be applied to stack permanently for duration of the spell
				// Note that actual speed of animation is subject to changes from in-game animation speed setting
				"time" : 0.0,

				// Optional. Adds grayscale overlay on top of creature, multiplied by specified color per channel (rgba order)
				"color"   : [ 1.0, 0.0, 0.0, 1.0 ],
				
				/// Optional. Transparency filter, makes stack appear semi-transparent, used mostly for fade-in effects
				/// Value 0 = full transparency, 1 = fully opaque
				"alpha" : 1.0
			}
		],
	
		"petrification" : [
			{
				"time" : 0.0,
				"alpha" : 1.0
			},
			{
				"time"  : 1.0,
				"color"  : [ 1.0, 1.0, 1.0, 1.0 ], //grayscale
				"alpha" : 1.0
			}
		],
		"cloning" : [
			{ 
				// No fade in - will be handled by summonFadeIn effect
				"time" : 0.0, 
				"color"  : [ 0.0, 0.0, 1.0, 1.0 ], //blue
				"alpha" : 1.0
			}
		],
		"summonFadeIn" : [
			{
				"time" : 0.0,
				"alpha" : 0.0
			},
			{
				"time" : 1.0,
				"alpha" : 1.0
			},
		],
		"summonFadeOut" : [
			{
				"time" : 0.0,
				"alpha" : 1.0
			},
			{
				"time" : 1.0,
				"alpha" : 0.0
			},
		],
		"teleportFadeIn" : [
			{
				"time" : 0.0,
				"alpha" : 0.0
			},
			{
				"time" : 0.5,
				"alpha" : 1.0
			},
		],
		"teleportFadeOut" : [
			{
				"time" : 0.0,
				"alpha" : 1.0
			},
			{
				"time" : 0.5,
				"alpha" : 0.0
			},
		],
		"bloodlust" : [
			{
				"time" : 0.0,
				"alpha" : 1.0
			},
			{
				"time"  : 0.5,
				"color"  : [ 1.0, 0.0, 0.0, 1.0 ], //red
				"alpha" : 1.0
			},
			{
				"time" : 1.0,
				"alpha" : 1.0
			},
		],
	}
}
